The official changelog for Wuxia Logs, the free text-based browser RPG. Track the weekly evolution of the Jianghu, including combat rebalances, new story events, and feature additions.
Update Log: Strengthening the Foundation
Dev Note
I decided to release this update today to ensure we stay on a weekly schedule. Some features like the synthesis bench and resting events are currently in their early testing or foundational stages. Thank you so much for continuing to check in and supporting the journey of Wuxia Logs. It is your presence that keeps this world moving forward.
A New Year and A New Path
Happy New Year to all practitioners. Today marks exactly one year since the journey of Wuxia Logs began. It has been a long and rewarding road for this project and your presence here makes every second of development time worth it.
In the world of martial arts a new year represents a shifting of the heavens and a chance to refine your soul. To celebrate this milestone we are offering two special gifts to help you reshape your journey. Whether you wish to fix a past mistake or try a completely different style of combat these codes are for you.
NEWDESTINY
NEWPATH
These codes symbolize the chance to start a new life and walk a different path. We hope these gifts empower you to surpass your limits and achieve true greatness in 2026. Thank you for being part of this journey during our first year of development.
We wish you a year filled with inner strength and the courage to conquer every challenge on your path.
Update Log: Tactical Refinements & Ghost Busting
Dev Note
This update focuses heavily on cleaning up combat logic and fixing some of the more "creative" ways players were interacting with items. I especially want to thank those who reported the "pre-battle nap" bug. As much as we all love a good rest, the Jianghu is a dangerous place where enemies don't wait for you to fluff your pillows.
The adjustments to Resolve and the fix for Auto-Battle should make your progression feel much more consistent. Thank you for the detailed reports and for helping me refine the experience. I hope you all have a wonderful weekend and a great holiday season!
Update Log: The Minimalist Path (v0.10.1)
Update Log: The World Expands (v0.10.0)
⚠️ A Note on Difficulty (Alpha Balance)
The bosses in these new zones are tough.
Since the Blacksmithing & Crafting systems are not fully implemented yet, you may find yourself under-geared for these fights. You will need to rely on strategy, consumables, and your martial arts mastery to survive. Good luck, heroes.
Update Log: The Promise Keeper & UI Refinement
Under the Hood: Optimization
Dev Note: Living the Wuxia Logs Journey
Hi everyone! This update was unexpectedly massive and complex, but I believe it brings us closer to the vision of a true Wuxia Logs experience.
The new Martial Record is a place to tell your character's unique story—your choices, your path, and your titles are now celebrated there. The compact UI improvements also mean your adventure is smoother and less taxing on your device.
Thank you for your patience as I tackle these foundational systems. Please give the new UI a try and report any unexpected issues. Your feedback is what smooths the path forward!
Update Log: The Unorthodox Path & World Data
Survival Mechanics & Event Refinements
Dev Note: Defining Your Path
Hi everyone! This update deepens the RPG elements by supporting different playstyles. I hope you feel comfortable living your Wuxia life in this update.
Update Log: Companions & The Path of Semi-Idle Cultivation
A Note: Balancing the Path
Hi everyone! This update officially begins our shift toward the "Semi-idle" Wuxia game loop I've been aiming for. I know many of us want to live a Wuxia life while still living our real lives, and the new auto-battle feature is key to that.
Moving forward, the most crucial task is balancing the game loop around this new system. We need to ensure that the time you spend AFK (auto-battling) feels rewarding, but the time you spend actively playing (tackling tough encounters, managing companions, engaging with the story) remains necessary and strategic. That balance is what truly defines a good semi-idle game.
Thank you for helping me test this new direction. Please let me know if you encounter any bugs. Your feedback is vital as I forge this new flow.
Update Log — Combat Flow & UI Polish
Update Log — System Refinement & Battle Flow Revamp
Core Systems & Stability
Major Battle System Refactor: The Flow of Focus
The continuous work on the battle system's core backend has culminated in a major shift in tactical combat:
A Note:
Hi everyone! I know this week was heavy on "nuts and bolts" updates, especially with the battle system refactor now complete (though I know we still need to chase stability bugs). I also know some of you are checking back often for the promised new zones and Sects.
The goal of this Alpha isn't just to drop story chapters; it's to build a stable system that can handle the massive amount of content I plan to add later. I need the "engine" to be ready so that future updates can be bigger and arrive faster.
I know waiting is hard, and I truly appreciate the 4-5 of you who keep checking in. I'm working as hard as I can with the time I have to make sure the foundation is worthy of the game we all want this to be.
Lastly, as always, I openly welcome your feedback. Please test the new reaction system! If you have thoughts on the combat flow, the strategic value of Focus, or anything else, please share them. Your insights are invaluable as I refine the experience.
Update Log — New Features & Foundations
A Note
Thank you for all the feedback. To make this easier for everyone, I plan to add an in-game feedback form in a future patch.
My main focus now shifts to the next major update, which will introduce 2 new zones and the first two Sects! Thank you for trying the game, and I hope you have a nice day.
Update Log — New Events & A Major Milestone
A Note
I'm thrilled to announce that the basic Sect system is complete and now in testing locally! This is a huge milestone. It means the core, foundational framework of the game is finally in place.
With all the basic systems built (there will be more features), the real journey can now begin: polishing the world, expanding the story, and truly infusing this game with the heart of Wuxia. I can't wait to share what's next.
Update Log — Additional Reputation System & Combat QOL
A Note
This patch adds some key quality-of-life features to combat and lays additional foundation for the Reputation system.
This is a critical building block for the upcoming Sects, as your standing with a faction will soon unlock exclusive skills and items.
Update Log — New Skill & System Reworks
A Note
This was another major foundational update. These new systems (like "Looking for Someone" and the battle rework) are the pillars that future content will be built on.
My focus is now shifting to the minor fixes and polish needed to finally unlock the new zones. I'm pouring a lot of my time into this update, and like cultivating a strong martial foundation, it cannot be rushed. These big changes are bringing us much closer to the next chapter. Thank you for your support!
Update Log — Bug Fixes & System Reworks
A Note
My focus has been on building the new zones. To ensure they are rich with content from day one, I am developing the new sect, skill, and item systems at the same time. This approach will make sure the new areas launch with meaningful content, not just as empty maps.
The final pieces, such as sect task boards and more immersive NPCs, are now the main focus. Thank you for your patience and for your invaluable help during this alpha test.
Update Log — Places Integration
The insides of places are now integrated directly into the
exploration page.
This makes the experience faster and reduces bugs caused by page
switching.
With this update, places can now handle NPC triggers inside
them.
This opens the door to immersive features in future patches:
This change is a foundation for many upcoming features and expands the possibilities for richer Wuxia adventures.
Update Log
A Note
Sometimes the most important updates are invisible. While there isn’t much new story this week, the underlying changes are what make future content possible.